Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Pirate (Rogue). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
Johnnie Hicks run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
21 |
Failed to qualify for Scientist (Scholar). |
2 |
21 |
Switched to Drifter (Wanderer). |
2 |
22 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
3 |
25 |
Continued as Drifter (Wanderer). |
3 |
27 |
Drafted into Merchant Marine |
3 |
29 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
29 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
33 |
Voluntarily left Merchant Marine |
5 |
33 |
Returned to Drifter (Wanderer). |
5 |
37 |
Gained a contact. |
6 |
37 |
Continued as Drifter (Wanderer). |
6 |
41 |
Betrayed by a friend. One of Johnnie Hicks's Contacts or Allies betrays Johnnie Hicks, ending Johnnie Hicks's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
41 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
44 |
Johnnie Hicks is sent to a new community or parish to preach The Word among the poor. |
7 |
45 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
8 |
45 |
Continued as Believer (Holy Warrior). |
8 |
47 |
Johnnie Hicks faith is shaken. |
9 |
49 |
Continued as Believer (Holy Warrior). |
9 |
53 |
Johnnie Hicks come into conflict with a splinter group Johnnie Hicks's own religion which maintains Johnnie Hicks's version is the wrong one. Gain 3 Rivals. |