Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Army Academy) |
1 |
22 |
Moved to a new world. |
1 |
22 |
Dropped out of military academy. |
2 |
22 |
Became a Citizen (Colonist). |
2 |
24 |
A revolution, attack or other unusual event throws Johnson George's life into chaos, forcing Johnson George to leave the planet. |
3 |
24 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
3 |
25 |
A notable academic consults with Johnson George about a publication or documentary he is working on. Gain a Contact in academia. |
4 |
28 |
Continued as Believer (Missionary/Humanitarian). |
4 |
30 |
Someone more charismatic but less devout than Johnson George has become Johnson George's superior. |
4 |
32 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
5 |
32 |
Continued as Believer (Missionary/Humanitarian). |
5 |
36 |
Opponents of Johnson George's belief system ambush Johnson George. |
5 |
36 |
Nearly killed. Owe 30,000 for medical bills. |
6 |
36 |
Became a Entertainer (Artist). |
6 |
37 |
Gained a contact. |
7 |
40 |
Continued as Entertainer (Artist). |
7 |
43 |
Johnson George is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
8 |
43 |
Failed to qualify for Worker (Citizen). |
8 |
43 |
Became a Drifter (Scavenger). |
8 |
45 |
Johnson George do not know what happened to Johnson George. There is a gap in Johnson George's memory. |
9 |
45 |
Became a Merchant (Free Trader). |
9 |
48 |
Amnesia. |
10 |
49 |
Continued as Merchant (Free Trader). |
10 |
52 |
Imperial trade restrictions force Johnson George out of business. |