Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Naval Academy) |
1 |
20 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
1 |
20 |
Dropped out of military academy. |
2 |
20 |
Became a Citizen (Worker). |
2 |
22 |
Johnson Harper gain experience in a technical field as a computer operator or surveyor. |
3 |
24 |
Continued as Citizen (Worker). |
3 |
28 |
Advanced training in a specialist field. |
4 |
28 |
Continued as Citizen (Worker). |
4 |
30 |
Advanced training in a specialist field. |
5 |
32 |
Continued as Citizen (Worker). |
5 |
36 |
Injured. |
6 |
36 |
Became a Scout (Surveyor). |
6 |
38 |
When dealing with an alien race, Johnson Harper botch an opportunity to gather extra intelligence about them. |
6 |
38 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
6 |
40 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
7 |
40 |
Attempted to change assignments. |
7 |
40 |
Switched to Scout (Explorer) with previous rank. |
7 |
44 |
Johnson Harper inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
8 |
44 |
Failed to qualify for Corporate Agent (Agent). |
8 |
44 |
Submitted to the draft. |
8 |
44 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
48 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
9 |
48 |
Continued as Merchant (Merchant Marine). |
9 |
51 |
A series of bad deals and decisions force Johnson Harper into bankruptcy. Johnson Harper salvages what Johnson Harper can. |
10 |
51 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
51 |
Retired at age 51. |