Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Became a Rogue (Thief). |
2 |
27 |
Jose Hunt spend months in the dangerous criminal underworld. |
2 |
30 |
Promoted to Rogue (Thief) rank 1. |
3 |
30 |
Attempted to change assignments. |
3 |
30 |
Switched to Rogue (Pirate) with the new title Henchman and previous rank. |
3 |
34 |
Betrayed by a friend. One of Jose Hunt's Contacts or Allies betrays Jose Hunt, ending Jose Hunt's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
34 |
Failed to qualify for Worker (Citizen). |
4 |
34 |
Submitted to the draft. |
4 |
34 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
38 |
Make an unexpected connection outside Jose Hunt's normal circles. Gain a Contact. |
5 |
38 |
Continued as Merchant (Merchant Marine). |
5 |
40 |
Jose Hunt's business or ship thrives. |
5 |
42 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
42 |
Continued as Merchant (Merchant Marine). |
6 |
46 |
Victim of a crime |
6 |
46 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
7 |
46 |
Continued as Merchant (Merchant Marine). |
7 |
50 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
8 |
50 |
Continued as Merchant (Merchant Marine). |
8 |
51 |
Befriend a useful ally in one sphere. Gain an Ally. |
8 |
54 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |