Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Spacer Community. |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Josh Fallow do not know what happened to Josh Fallow. There is a gap in Josh Fallow's memory. |
2 |
22 |
Failed to qualify for Corporate Agent (Agent). |
2 |
22 |
Switched to Drifter (Wanderer). |
2 |
24 |
Survived a risky adventure but gained nothing. |
2 |
26 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
30 |
Promoted to Drifter (Wanderer) rank 2. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
32 |
Josh Fallow do not know what happened to Josh Fallow. There is a gap in Josh Fallow's memory. |
5 |
32 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
36 |
A sudden war destroys Josh Fallow's trade routes and contacts, forcing Josh Fallow to flee that region of space. |
5 |
36 |
Gain rebels as Enemy |
6 |
36 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
40 |
A notable academic consults with Josh Fallow about a publication or documentary he is working on. Gain a Contact in academia. |
6 |
40 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
7 |
40 |
Continued as Believer (Missionary/Humanitarian). |
7 |
44 |
Opponents of Josh Fallow's belief system ambush Josh Fallow. |
7 |
44 |
Severely injured. Owe 10,000 for medical bills. |
8 |
44 |
Returned to Drifter (Wanderer). |
8 |
48 |
Suffer from a life-threatening illness. |
9 |
48 |
Returned to Believer (Missionary/Humanitarian). |
9 |
52 |
Josh Fallow is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
9 |
52 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
10 |
52 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
52 |
Retired at age 52. |