Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
20 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
20 |
Became a Drifter (Wanderer). |
2 |
24 |
Find valuable salvage. |
3 |
24 |
Continued as Drifter (Wanderer). |
3 |
28 |
Gained a contact. |
4 |
28 |
Continued as Drifter (Wanderer). |
4 |
30 |
Find valuable salvage. |
4 |
32 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
32 |
Continued as Drifter (Wanderer). |
5 |
33 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
6 |
33 |
Became a Entertainer (Performer). |
6 |
35 |
Gain a patron in the arts. Gain an Ally |
6 |
37 |
Promoted to Entertainer (Performer) rank 1. |
7 |
37 |
Continued as Entertainer (Performer). |
7 |
41 |
Refused to criticise a questionable political leader on Judd Broderib's homeworld. |
7 |
41 |
Promoted to Entertainer (Performer) rank 2. |
8 |
41 |
Continued as Entertainer (Performer). |
8 |
42 |
Gained a contact. |
8 |
45 |
Promoted to Entertainer (Performer) rank 3. |
9 |
45 |
Continued as Entertainer (Performer). |
9 |
47 |
Nearly killed. Fully recovered. Owe 15,000 for medical bills. |
10 |
47 |
Became a Scout (Courier). |
10 |
51 |
Perform an exemplary service for the scouts. |
10 |
51 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |