Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
21 |
Judd Saxon learn something Judd Saxon should not have – a corporate secret, a political scandal – which Judd Saxon can profit from illegally. |
2 |
22 |
Continued as Citizen (Worker). |
2 |
26 |
Political upheaval strikes Judd Saxon's homeworld, and Judd Saxon is caught up in the revolution. |
2 |
26 |
Promoted to Citizen (Worker) rank 1. |
3 |
26 |
Continued as Citizen (Worker). |
3 |
27 |
Judd Saxon is rewarded for Judd Saxon's diligence or cunning. |
3 |
30 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
4 |
30 |
Continued as Citizen (Worker). |
4 |
32 |
Judd Saxon gain experience in a technical field as a computer operator or surveyor. |
5 |
34 |
Continued as Citizen (Worker). |
5 |
36 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Became a Drifter (Scavenger). |
7 |
42 |
Continued as Drifter (Scavenger). |
7 |
46 |
Judd Saxon do not know what happened to Judd Saxon. There is a gap in Judd Saxon's memory. |
8 |
46 |
Switched to Citizen (Colonist). |
8 |
49 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
9 |
49 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
9 |
52 |
Judd Saxon come into conflict with a splinter group Judd Saxon's own religion which maintains Judd Saxon's version is the wrong one. Gain 1 Rivals. |