Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
21 |
Moved to a new world. |
2 |
22 |
Voluntarily left Performer |
2 |
22 |
Became a Agent (Intelligence). |
2 |
24 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
26 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
27 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
30 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
4 |
30 |
Continued as Agent (Intelligence). |
4 |
32 |
Given specialist training in vehicles. |
4 |
34 |
Promoted to Agent (Intelligence) rank 3. |
5 |
34 |
Continued as Agent (Intelligence). |
5 |
36 |
Go undercover to investigate an enemy. |
5 |
37 |
Spent time maintaining and using heavy vehicles. |
5 |
38 |
Promoted to Agent (Intelligence) rank 4 with the new title Special Agent. |
6 |
38 |
Continued as Agent (Intelligence). |
6 |
41 |
Accepted a deal with criminal or other figure under investigation. |
7 |
41 |
Failed to qualify for Free Trader (Merchant). |
7 |
41 |
Submitted to the draft. |
7 |
41 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
7 |
42 |
Injured. Fully recovered. |
8 |
42 |
Failed to qualify for Merchant Marine (Merchant). |
8 |
42 |
Became a Drifter (Scavenger). |
8 |
45 |
Severely injured. Fully recovered. Owe 25,000 for medical bills. |
9 |
45 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
45 |
Retired at age 45. |
9 |
45 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
9 |
46 |
Opponents of Judge Gilbert's belief system ambush Judge Gilbert. |
9 |
46 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
10 |
46 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
46 |
Retired. |
10 |
49 |
Moved to a new world. |
11 |
50 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
51 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
54 |
Aging Crisis. Owe 50,000 for medical bills. |