Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Made lifelong friends. Gain 1 Allies. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Failed to qualify for Law Enforcement (Agent). |
2 |
26 |
Became a Drifter (Barbarian). |
3 |
30 |
Continued as Drifter (Barbarian). |
3 |
32 |
Encounter a Psionic institute. |
3 |
32 |
Tested for psionic powers |
3 |
34 |
Promoted to Drifter (Barbarian) rank 1. |
4 |
34 |
Became a Psion (Wild Talent). |
4 |
35 |
Use Jules Ray's psionic powers in an unethical fashion. Gain an enemy. |
5 |
38 |
Continued as Psion (Wild Talent). |
5 |
40 |
Psionic strength increases. |
5 |
42 |
Promoted to Psion (Wild Talent) rank 1 with the new title Survivor. |
6 |
42 |
Continued as Psion (Wild Talent). |
6 |
45 |
Psionic strength increases. |
6 |
46 |
Promoted to Psion (Wild Talent) rank 2. |
7 |
46 |
Continued as Psion (Wild Talent). |
7 |
50 |
Telepathically contact something dangerous. Suffer from persistent and terrifying nightmares. |
8 |
50 |
Became a Merchant (Free Trader). |
8 |
54 |
A good deal ensures Jules Ray is living the high life for a few years. |