Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
20 |
Special assignment or duty on board ship. |
1 |
22 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
25 |
During a battle, defeat or victory depends on Julian Candy's actions. Julian Candy actions lead to an honorabe discharge. |
3 |
25 |
Became a Scout (Courier). |
3 |
28 |
Julian Candy have no idea what happened to Julian Candy – they found Julian Candy's ship drifting on the fringes of friendly space. |
4 |
28 |
Became a Merchant (Free Trader). |
4 |
29 |
Julian Candy's ship or starport is destroyed by criminals. Gain them as an Enemy. |
5 |
29 |
Failed to qualify for Army Support (Army). |
5 |
29 |
Became a Drifter (Wanderer). |
5 |
32 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
33 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
33 |
Continued as Drifter (Wanderer). |
6 |
37 |
Julian Candy run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
37 |
Failed to qualify for Merchant Academy. |
7 |
37 |
Submitted to the draft. |
7 |
37 |
Became a Marine (Star Marine) with the new title Marine. |
7 |
38 |
A mission goes disastrously wrong due to Julian Candy's commander’s error or incompetence, but Julian Candy survive. |
7 |
38 |
Report commander and gain an Enemy. |
7 |
41 |
Commissioned in Marine (Star Marine) with the new title Lieutenant. |
8 |
41 |
Voluntarily left Star Marine |
8 |
41 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
43 |
Julian Candy accepted an offer of inducements to betray Julian Candy's faith. Gain 340,000 in cash. |
8 |
45 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
9 |
45 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
45 |
Retired at age 45. |
9 |
45 |
Retired. |
9 |
47 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
10 |
49 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
51 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
11 |
53 |
Aging Crisis. Owe 40,000 for medical bills. |