Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
Join a social movement. |
1 |
27 |
Left the colonies with honors. |
2 |
27 |
Became a Navy (Flight) with the new title Crewman. |
2 |
31 |
Vessel participates in a notable military engagement. |
2 |
31 |
Forced to muster out. |
3 |
31 |
Became a Scholar (Field Researcher). |
3 |
32 |
Junior Banks's work is sabotaged by unknown parties. Junior Banks may salvage what Junior Banks can and give up. |
4 |
32 |
Became a Drifter (Wanderer). |
4 |
33 |
Betrayed by a friend. One of Junior Banks's Contacts or Allies betrays Junior Banks, ending Junior Banks's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
33 |
Failed to qualify for Courier (Scout). |
5 |
33 |
Submitted to the draft. |
5 |
33 |
Became a Merchant (Merchant Marine). |
5 |
36 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
6 |
36 |
Returned to Drifter (Wanderer). |
6 |
39 |
Attempted a risky adventure and was wildly successful. |
7 |
40 |
Continued as Drifter (Wanderer). |
7 |
42 |
Survived a risky adventure but gained nothing. |
7 |
44 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
44 |
Continued as Drifter (Wanderer). |
8 |
47 |
Junior Banks run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
47 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
9 |
49 |
Junior Banks is sent to a new community or parish to preach The Word among the poor. |