Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
22 |
Uncover a major conspiracy against King Curtis's employers. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
26 |
King Curtis went above and beyond the call of duty. |
2 |
26 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
3 |
26 |
Voluntarily left Intelligence |
3 |
26 |
Became a Drifter (Wanderer). |
3 |
30 |
Suffer from a life-threatening illness. |
4 |
30 |
Failed to qualify for Flight (Navy). |
4 |
30 |
Switched to Drifter (Barbarian). |
4 |
33 |
King Curtis run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
33 |
Failed to qualify for Colonist (Citizen). |
5 |
33 |
Switched to Drifter (Scavenger). |
5 |
37 |
Offered job by a patron. Now owe him a favor. |
6 |
37 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
6 |
38 |
King Curtis accepted an offer of inducements to betray King Curtis's faith. Gain 300,000 in cash. |
7 |
41 |
Returned to Drifter (Wanderer). |
7 |
44 |
King Curtis do not know what happened to King Curtis. There is a gap in King Curtis's memory. |
8 |
44 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
45 |
King Curtis come into conflict with a splinter group King Curtis's own religion which maintains King Curtis's version is the wrong one. Gain 1 Rivals. |
9 |
45 |
Returned to Drifter (Barbarian). |
9 |
48 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
10 |
48 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
48 |
Retired at age 48. |
10 |
48 |
Retired. |
10 |
51 |
Moved to a new world. |
11 |
52 |
Aging Crisis. Owe 60,000 for medical bills. |