Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
22 |
During a battle, defeat or victory depends on Lee Campbell's actions. Lee Campbell actions lead to an honorabe discharge. |
2 |
22 |
Became a Scout (Explorer). |
2 |
26 |
Lee Campbell's ship is damaged, and Lee Campbell have to hitch-hike Lee Campbell's way back across the stars to the nearest scout base. |
2 |
26 |
Gain 6 Contacts. Gain 2 Enemies. |
3 |
26 |
Failed to qualify for Corporate (Citizen). |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
27 |
Suffer from a life-threatening illness. |
4 |
27 |
Became a Merchant (Merchant Marine). |
4 |
30 |
Gained a contact. |
5 |
31 |
Continued as Merchant (Merchant Marine). |
5 |
34 |
Lee Campbell's ship or starport is destroyed by criminals. Gain them as an Enemy. |
6 |
34 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
36 |
Lee Campbell aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
7 |
36 |
Switched to Drifter (Barbarian). |
7 |
40 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
8 |
40 |
Aging Crisis. Owe 50,000 for medical bills. |
8 |
40 |
Retired at age 40. |
8 |
40 |
Retired. |
8 |
44 |
Betrayal. Convert an Ally into a Rival or Enemy. |
9 |
44 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
47 |
Good fortune. |
10 |
48 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
51 |
A new romantic starts. Gain an Ally. |
11 |
52 |
Aging Crisis. Owe 30,000 for medical bills. |