Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Star Marine (Marine). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Explorer). |
1 |
21 |
Spend several years jumping from world to world in Lee Read's scout ship. |
1 |
22 |
Forced to continue current assignment. |
1 |
22 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
26 |
Lee Read's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
2 |
26 |
Promoted to Scout (Explorer) rank 2. |
3 |
26 |
Became a Citizen (Colonist). |
3 |
30 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
30 |
Continued as Citizen (Colonist). |
4 |
31 |
Lee Read's business expands, Lee Read's corporation grows, or the colony thrives. |
4 |
34 |
Promoted to Citizen (Colonist) rank 1. |
5 |
34 |
Continued as Citizen (Colonist). |
5 |
36 |
Advanced training in a specialist field. |
5 |
38 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
6 |
38 |
Continued as Citizen (Colonist). |
6 |
40 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
7 |
40 |
Failed to qualify for Law Enforcement (Agent). |
7 |
40 |
Became a Drifter (Scavenger). |
7 |
44 |
Drafted into Engineer/Gunner |
7 |
44 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
44 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
8 |
46 |
Lee Read is falsely accused for an accident that causes the death of several crew members. Gain the officer who blamed Lee Read as an Enemy. |
9 |
46 |
Returned to Drifter (Scavenger). |
9 |
48 |
Offered job by a patron. Now owe him a favor. |
9 |
50 |
Promoted to Drifter (Scavenger) rank 2. |
10 |
50 |
Failed to qualify for Cavalry (Army). |
10 |
50 |
Switched to Drifter (Wanderer). |
10 |
52 |
Lee Read run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |