Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Infantry (Army). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Surveyor). |
1 |
20 |
Victim of a crime |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
25 |
When dealing with an alien race, Leland Cook botch an opportunity to gather extra intelligence about them. |
2 |
25 |
Psychologically damaged by Leland Cook's time in the scouts. |
3 |
26 |
Continued as Scout (Surveyor). |
3 |
29 |
Leland Cook's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
4 |
30 |
Failed to qualify for Flight (Navy). |
4 |
30 |
Became a Drifter (Barbarian). |
4 |
34 |
Leland Cook run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
34 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
38 |
Leland Cook retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
6 |
38 |
Voluntarily left Missionary/Humanitarian |
6 |
38 |
Became a Citizen (Corporate). |
6 |
42 |
Spent time maintaining and using heavy vehicles. |
6 |
42 |
Promoted to Citizen (Corporate) rank 1. |
7 |
42 |
Continued as Citizen (Corporate). |
7 |
46 |
Leland Cook's business expands, Leland Cook's corporation grows, or the colony thrives. |
8 |
46 |
Continued as Citizen (Corporate). |
8 |
49 |
A revolution, attack or other unusual event throws Leland Cook's life into chaos, forcing Leland Cook to leave the planet. |
9 |
49 |
Returned to Drifter (Barbarian). |
9 |
51 |
Survived a risky adventure but gained nothing. |
9 |
53 |
Promoted to Drifter (Barbarian) rank 1. |