Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
When dealing with an alien race, Leroy Rand botch an opportunity to gather extra intelligence about them. |
1 |
21 |
Scarred. Owe 5,000 for medical bills. |
1 |
22 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Courier). |
2 |
26 |
Leroy Rand's scout ship is one of the first on the scene to rescue the survivors of a disaster but Leroy Rand fail to help. Gain an Enemy. |
2 |
26 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Scout (Explorer) with previous rank. |
3 |
30 |
Leroy Rand have no idea what happened to Leroy Rand – they found Leroy Rand's ship drifting on the fringes of friendly space. |
4 |
30 |
Became a Entertainer (Artist). |
4 |
33 |
Join homeworld’s celebrity circles |
4 |
33 |
Gain a contact |
4 |
34 |
Promoted to Entertainer (Artist) rank 1. |
5 |
34 |
Continued as Entertainer (Artist). |
5 |
38 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |
6 |
38 |
Became a Merchant (Free Trader). |
6 |
42 |
Given advanced training in a specialist field |
6 |
42 |
Forced to continue current assignment. |
6 |
42 |
Promoted to Merchant (Free Trader) rank 1. |
7 |
42 |
Continued as Merchant (Free Trader). |
7 |
43 |
Bankrupted by a rival. Gain the other trader as a Rival. |
7 |
46 |
Promoted to Merchant (Free Trader) rank 2. |
8 |
46 |
Continued as Merchant (Free Trader). |
8 |
48 |
Befriend a useful ally in one sphere. Gain an Ally. |
8 |
50 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
9 |
50 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
50 |
Retired at age 50. |
9 |
50 |
Continued as Merchant (Free Trader). |
9 |
53 |
Befriend a useful ally in one sphere. Gain an Ally. |
9 |
54 |
Promoted to Merchant (Free Trader) rank 4. |
10 |
54 |
Aging Crisis. Owe 40,000 for medical bills. |