Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
22 |
Graduated. Gain an rival who is upset that Lew Parlow left the community. |
2 |
22 |
Became a Rogue (Enforcer). |
2 |
26 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
3 |
26 |
Continued as Rogue (Enforcer). |
3 |
30 |
Involved in the planning of an impressive heist. |
4 |
30 |
Voluntarily left Enforcer |
4 |
30 |
Became a Agent (Intelligence). |
4 |
32 |
Established a network of contacts. Gain 2 contacts. |
4 |
34 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
5 |
34 |
Continued as Agent (Intelligence). |
5 |
37 |
Accepted a deal with criminal or other figure under investigation. |
6 |
37 |
Became a Drifter (Barbarian). |
6 |
40 |
Lew Parlow do not know what happened to Lew Parlow. There is a gap in Lew Parlow's memory. |
7 |
40 |
Failed to qualify for Artist (Entertainer). |
7 |
40 |
Continued as Drifter (Barbarian). |
7 |
41 |
Lew Parlow do not know what happened to Lew Parlow. There is a gap in Lew Parlow's memory. |
8 |
41 |
Failed to qualify for Thief (Rogue). |
8 |
41 |
Switched to Drifter (Wanderer). |
8 |
43 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
9 |
45 |
Continued as Drifter (Wanderer). |
9 |
48 |
Lew Parlow run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
48 |
Became a Merchant (Broker). |
10 |
52 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
10 |
52 |
Promoted to Merchant (Broker) rank 1. |