Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
20 |
Advanced training in a specialist field. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
23 |
Lonnie Hart gain experience in a technical field as a computer operator or surveyor. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
28 |
Political upheaval strikes Lonnie Hart's homeworld, and Lonnie Hart is caught up in the revolution. |
4 |
30 |
Continued as Citizen (Colonist). |
4 |
33 |
A revolution, attack or other unusual event throws Lonnie Hart's life into chaos, forcing Lonnie Hart to leave the planet. |
5 |
33 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
36 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
6 |
36 |
Failed to qualify for Courier (Scout). |
6 |
36 |
Submitted to the draft. |
6 |
36 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
37 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
6 |
40 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
40 |
Continued as Merchant (Merchant Marine). |
7 |
41 |
Risk Lonnie Hart's fortune on a possibility lucrative deal and win. |
8 |
44 |
Voluntarily left Merchant Marine |
8 |
44 |
Became a Scout (Courier). |
8 |
46 |
Lonnie Hart survey an alien world. |
9 |
48 |
Continued as Scout (Courier). |
9 |
52 |
Lonnie Hart spend a great deal of time on the fringes of Charted Space. |
9 |
52 |
Psychologically damaged by Lonnie Hart's time in the scouts. |