Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Worker (Citizen). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
Betrayed by a friend. One of Lonnie Kelly's Contacts or Allies betrays Lonnie Kelly, ending Lonnie Kelly's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
20 |
Became a Scout (Explorer). |
2 |
22 |
Lonnie Kelly discover a world, item or information of worth to the Imperium. |
2 |
24 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
3 |
24 |
Continued as Scout (Explorer). |
3 |
28 |
Lonnie Kelly's ship is damaged, and Lonnie Kelly have to hitch-hike Lonnie Kelly's way back across the stars to the nearest scout base. |
3 |
28 |
Gain 2 Contacts. Gain 2 Enemies. |
4 |
28 |
Failed to qualify for Pirate (Rogue). |
4 |
28 |
Submitted to the draft. |
4 |
28 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
32 |
Make an unexpected connection outside Lonnie Kelly's normal circles. Gain a Contact. |
5 |
32 |
Continued as Merchant (Merchant Marine). |
5 |
36 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
36 |
Continued as Merchant (Merchant Marine). |
6 |
39 |
Embroiled in legal trouble. |
6 |
40 |
Forced to muster out. |
7 |
40 |
Became a Citizen (Colonist). |
7 |
43 |
Lonnie Kelly learn something Lonnie Kelly should not have – a corporate secret, a political scandal – which Lonnie Kelly can profit from illegally. |
8 |
44 |
Continued as Citizen (Colonist). |
8 |
47 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
9 |
47 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
47 |
Retired at age 47. |
9 |
47 |
Retired. |
9 |
49 |
Moved to a new world. |
10 |
51 |
Aging Crisis. Owe 20,000 for medical bills. |