Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Physician). |
1 |
19 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
1 |
22 |
Promoted to Scholar (Physician) rank 1. |
2 |
22 |
Continued as Scholar (Physician). |
2 |
23 |
Advanced training in a specialist field. |
3 |
26 |
Continued as Scholar (Physician). |
3 |
30 |
A disaster leaves several injured, and others blame Lou Cowen, forcing Lou Cowen to leave Lou Cowen's career. Gain a Rival. |
3 |
30 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
4 |
30 |
Failed to qualify for Explorer (Scout). |
4 |
30 |
Became a Drifter (Scavenger). |
4 |
31 |
Attacked by enemies and injured. |
4 |
31 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
4 |
31 |
Gain Enemy if Lou Cowen don't already have one. |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
38 |
Lou Cowen run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
38 |
Failed to qualify for Corporate (Citizen). |
6 |
38 |
Submitted to the draft. |
6 |
38 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
42 |
Continued as Merchant (Merchant Marine). |
7 |
45 |
Imperial trade restrictions force Lou Cowen out of business. |
8 |
45 |
Failed to qualify for Corporate (Citizen). |
8 |
45 |
Returned to Drifter (Scavenger). |
8 |
47 |
Lou Cowen do not know what happened to Lou Cowen. There is a gap in Lou Cowen's memory. |
9 |
47 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
49 |
Lou Cowen retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |