Retired Project Worker Ludwig Sheils  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Libert 54 M 1 (-2) 1 (-2) 1 (-2) 8 (0) 6 (0) 7 (0)None111867
Rule-conscious, Hassled
 
Skills
Animals 0
Astrogation 0
Carouse 0
Deception 1
Drive 0
Electronics (Computers) 1
Flyer 0
Gun Combat (Archaic) 1
Jack-of-All-Trades 1
Mechanic 1
Melee (Unarmed) 1
Pilot 0
Profession (Worker/Religion) 1
Profession (Freeloader/Scrounging) 1
Stealth 1
Steward 0
Streetwise 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Scavenger 01
Scout Explorer 02
Merchant Merchant Marine Senior Crewman12
Citizen Colonist 02
Drifter Wanderer 02
Believer Missionary/Humanitarian Project Worker11
 
Name Type Affinity Enmity Power Influence Species
Kurt Price Contact 3 0 0 5 Libert (M/74)
Relationship becomes more moderate. Ally becomes a contact.
Lucile Lobb Contact 2 1 3 1 Libert (F/55)
Lucile Lobb is diminished in both power and influence.
Emmett Matson Contact 2 0 5 6 Libert (M/38)
Relationship altered.
Dee Wade Contact 1 1 0 0 Libert (M/11)
Margret Matson Contact 1 1 0 1 Ne Kraeda ren Kelva (F/29)
Denver Dixon Contact 3 1 1 6 Libert (M/42)
Christy Barrett Enemy 0 2 1 3 Libert (F/97)
Christy Barrett is particularly unusual, such as an artificial intelligence or very alien being.
Finis Batt Enemy 0 2 2 1 Libert (M/15)
Leola Jimenez Rival 1 4 0 3 Suerrat (F/53)
Leola Jimenez was ruined by misfortune caused by the character.
 
Term Age History
1 18 Failed to qualify for Corporate Agent (Agent).
1 18 Became a Drifter (Scavenger).
1 20 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
2 22 Voluntarily left Scavenger
2 22 Became a Scout (Explorer).
2 24 Ludwig Sheils spend a great deal of time on the fringes of Charted Space.
2 24 Gain a contact in an alien race.
3 26 Continued as Scout (Explorer).
3 28 Ludwig Sheils's ship is damaged, and Ludwig Sheils have to hitch-hike Ludwig Sheils's way back across the stars to the nearest scout base.
3 28 Gain 4 Contacts. Gain 1 Enemies.
4 28 Failed to qualify for Broker (Merchant).
4 28 Submitted to the draft.
4 28 Became a Merchant (Merchant Marine) with the new title Crewman.
4 31 Ludwig Sheils's business or ship thrives.
4 32 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
5 32 Continued as Merchant (Merchant Marine).
5 35 Encounter a Psionic institute.
5 35 Tested for psionic powers
5 36 Forced to muster out.
6 36 Became a Citizen (Colonist).
6 40 Ludwig Sheils learn something Ludwig Sheils should not have – a corporate secret, a political scandal – which Ludwig Sheils can profit from illegally.
7 40 Continued as Citizen (Colonist).
7 42 Life ruined by a criminal gang. Gain the gang as an Enemy
8 42 Failed to qualify for Merchant Marine (Merchant).
8 42 Switched to Drifter (Wanderer).
8 44 Attacked by enemies that Ludwig Sheils easily defeat.
8 44 Gain Enemy if Ludwig Sheils don't already have one.
9 46 Aging Crisis. Owe 20,000 for medical bills.
9 46 Retired at age 46.
9 46 Continued as Drifter (Wanderer).
9 50 Ludwig Sheils do not know what happened to Ludwig Sheils. There is a gap in Ludwig Sheils's memory.
10 50 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
10 53 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
10 54 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
11 54 Aging Crisis. Owe 10,000 for medical bills.
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