Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
23 |
Make an unexpected connection outside Ludwig Williams's normal circles. Gain a Contact. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
28 |
A good deal ensures Ludwig Williams is living the high life for a few years. |
4 |
30 |
Voluntarily left Merchant Marine |
4 |
30 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
4 |
32 |
Ludwig Williams foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
4 |
34 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
5 |
34 |
Continued as Navy (Engineer/Gunner). |
5 |
37 |
Vessel participates in a diplomatic mission. |
5 |
37 |
Gain a contact. |
6 |
38 |
Attempted to change assignments. |
6 |
38 |
Switched to Navy (Line/Crew) with previous rank. |
6 |
39 |
Special assignment or duty on board ship. |
7 |
42 |
Continued as Navy (Line/Crew). |
7 |
44 |
Vessel participates in a notable military engagement. |
7 |
46 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
8 |
46 |
Attempted to change assignments. |
8 |
46 |
Failed to qualify for Flight (Navy). |
8 |
46 |
Continued as Navy (Line/Crew). |
8 |
50 |
Ludwig Williams join a gambling circle on board. |
9 |
50 |
Attempted to change assignments. |
9 |
50 |
Failed to qualify for Engineer/Gunner (Navy). |
9 |
50 |
Continued as Navy (Line/Crew). |
9 |
52 |
Refuse to abuse Ludwig Williams's position for profit. |
9 |
54 |
Promoted to Navy (Line/Crew) rank 3 with the new title Petty Officer, 2nd class. |