Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
21 |
Mac Burns join a gambling circle on board. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Navy (Flight) with previous rank. |
2 |
24 |
Mac Burns is blamed for an accident that causes the death of several crew members. Mac Burns's guilt drives Mac Burns to excel. |
3 |
24 |
Became a Merchant (Broker). |
3 |
26 |
Embroiled in legal trouble. |
4 |
28 |
Continued as Merchant (Broker). |
4 |
32 |
A good deal ensures Mac Burns is living the high life for a few years. |
5 |
32 |
Continued as Merchant (Broker). |
5 |
36 |
Promoted to Merchant (Broker) rank 1. |
6 |
36 |
Continued as Merchant (Broker). |
6 |
37 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
6 |
40 |
Promoted to Merchant (Broker) rank 2. |
7 |
40 |
Continued as Merchant (Broker). |
7 |
41 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
7 |
44 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
8 |
44 |
Continued as Merchant (Broker). |
8 |
45 |
Smuggle illegal items onto a planet. |
8 |
48 |
Promoted to Merchant (Broker) rank 4. |
9 |
48 |
Continued as Merchant (Broker). |
9 |
52 |
Risk Mac Burns's fortune on a possibility lucrative deal and win. |
9 |
52 |
Forced to muster out. |