Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
Nearly killed. Fully recovered. Owe 45,000 for medical bills. |
2 |
21 |
Became a Noble (Dilettante) with the new title Wastrel. |
2 |
22 |
Refuse to join a conspiracy of nobles. Gain an Enemy. |
2 |
25 |
Promoted to Noble (Dilettante) rank 1. |
3 |
25 |
Continued as Noble (Dilettante). |
3 |
28 |
Major Desmond reign is acclaimed by all as being fair and wise – or in the case of a dilettante, Major Desmond sponge off Major Desmond's family’s wealth a while longer. Gain either a jealous relative or an unhappy subject as an Enemy. |
3 |
29 |
Promoted to Noble (Dilettante) rank 2 with the new title Ingrate. |
4 |
29 |
Continued as Noble (Dilettante). |
4 |
32 |
Become deeply involved in politics on Major Desmond's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
4 |
33 |
Promoted to Noble (Dilettante) rank 3. |
5 |
33 |
Continued as Noble (Dilettante). |
5 |
36 |
Moved to a new world. |
5 |
37 |
Forced to muster out. |
6 |
37 |
Returned to Scout (Courier). |
6 |
41 |
Psychologically damaged by Major Desmond's time in the scouts. |
7 |
41 |
Failed to qualify for Merchant Academy. |
7 |
41 |
Became a Drifter (Scavenger). |
7 |
45 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
45 |
Continued as Drifter (Scavenger). |
8 |
48 |
Betrayed by a friend. One of Major Desmond's Contacts or Allies betrays Major Desmond, ending Major Desmond's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
48 |
Failed to qualify for Explorer (Scout). |
9 |
48 |
Submitted to the draft. |
9 |
48 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
9 |
50 |
A good deal ensures Major Desmond is living the high life for a few years. |
9 |
52 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
10 |
52 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
52 |
Retired at age 52. |