Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
1 |
28 |
Left the colonies. |
2 |
28 |
Became a Scholar (Scientist). |
2 |
29 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
2 |
32 |
Promoted to Scholar (Scientist) rank 1. |
3 |
32 |
Continued as Scholar (Scientist). |
3 |
33 |
An expedition or voyage goes wrong, leaving Marcus Askew stranded in the wilderness. |
4 |
33 |
Became a Merchant (Broker). |
4 |
37 |
Marcus Askew's business or ship thrives. |
4 |
37 |
Promoted to Merchant (Broker) rank 1. |
5 |
37 |
Continued as Merchant (Broker). |
5 |
38 |
Imperial trade restrictions force Marcus Askew out of business. |
6 |
38 |
Became a Scout (Surveyor). |
6 |
39 |
Marcus Askew's ship is damaged, and Marcus Askew have to hitch-hike Marcus Askew's way back across the stars to the nearest scout base. |
6 |
39 |
Gain 6 Contacts. Gain 3 Enemies. |
7 |
39 |
Became a Drifter (Wanderer). |
7 |
40 |
Attacked by enemies that Marcus Askew easily defeat. |
7 |
40 |
Gain Enemy if Marcus Askew don't already have one. |
8 |
43 |
Continued as Drifter (Wanderer). |
8 |
44 |
Nearly killed. Owe 15,000 for medical bills. |
9 |
44 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
9 |
46 |
Marcus Askew retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
10 |
48 |
Continued as Believer (Mainstream Believer). |
10 |
51 |
Marcus Askew refuse to secretly provide religious rites for a dying leader or noble, because they do not share Marcus Askew's faith. |
10 |
52 |
Forced to muster out. |