Lay Person Marcus Askew  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia 54 M 3 (-1) 3 (-1) 8 (0) 4 (-1) 3 (-1) 1 (-2)338431
Tireless, Diseased
 
Skills
Animals 0
Athletics (Endurance) 1
Broker 1
Carouse 0
Deception 1
Diplomat 0
Drive 0
Electronics 0
Gun Combat 0
Investigate 0
Jack-of-All-Trades 1
Mechanic 0
Medic 0
Navigation 0
Profession (Freeloader/Security) 1
Profession (Hostile Environment/Underwater) 1
Recon 0
Science (Space Sciences/Astronomy) 1
Science (Social Sciences/Belief) 1
Science (Robotic Sciences/Robotics) 1
Seafarer 0
Stealth 0
Survival 2
CareerAssignmentTitleRankTerms
Scholar Scientist 12
Merchant Broker 12
Scout Surveyor 01
Drifter Wanderer 02
Believer Mainstream Believer Lay Person02
 
EducationGraduated
Colonial Upbringing Completed
 
Name Type Affinity Enmity Power Influence Species
Margaret Walker Rival 0 3 4 1 Dynchia (F/61)
Eve Hoddle Ally 4 0 2 6 Dynchia (F/44)
Padaar Pabe Contact 4 1 4 0 Bwap (F/35)
Relationship altered.
Erma Arnold Contact 3 1 1 4 Cassilldan (F/14)
Erma Arnold belongs to an uncommon alien species.
Marc McDadden Contact 0 1 0 3 Dynchia (M/23)
Marc McDadden's influence is diminished.
Leo Cowen Contact 1 2 6 3 Dynchia (M/66)
Donnie Pandy Contact 0 1 1 2 Dynchia (M/80)
Donnie Pandy has life-changing event that creates new responsibilities.
Dudley Fuller Contact 1 1 0 1 Lancian (M/27)
Dudley Fuller has negatively life-changing event.
Connie Griffiths Enemy 0 2 1 2 Dynchia (F/33)
Connie Griffiths gains in influence.
Frederick Elliott Enemy 0 3 2 2 Ziadd (M/29)
Frederick Elliott is a questionable figure such as a criminal, pirate or disgraced noble.
King Janson Enemy 0 3 2 0 Humaniti (M/58)
Relationship becomes more intense.
 
Term Age History
1 18 Entered Colonial Upbringing.
1 21 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
1 28 Left the colonies.
2 28 Became a Scholar (Scientist).
2 29 Work for an eccentric but brilliant mentor, who becomes an Ally.
2 32 Promoted to Scholar (Scientist) rank 1.
3 32 Continued as Scholar (Scientist).
3 33 An expedition or voyage goes wrong, leaving Marcus Askew stranded in the wilderness.
4 33 Became a Merchant (Broker).
4 37 Marcus Askew's business or ship thrives.
4 37 Promoted to Merchant (Broker) rank 1.
5 37 Continued as Merchant (Broker).
5 38 Imperial trade restrictions force Marcus Askew out of business.
6 38 Became a Scout (Surveyor).
6 39 Marcus Askew's ship is damaged, and Marcus Askew have to hitch-hike Marcus Askew's way back across the stars to the nearest scout base.
6 39 Gain 6 Contacts. Gain 3 Enemies.
7 39 Became a Drifter (Wanderer).
7 40 Attacked by enemies that Marcus Askew easily defeat.
7 40 Gain Enemy if Marcus Askew don't already have one.
8 43 Continued as Drifter (Wanderer).
8 44 Nearly killed. Owe 15,000 for medical bills.
9 44 Became a Believer (Mainstream Believer) with the new title Lay Person.
9 46 Marcus Askew retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
10 48 Continued as Believer (Mainstream Believer).
10 51 Marcus Askew refuse to secretly provide religious rites for a dying leader or noble, because they do not share Marcus Askew's faith.
10 52 Forced to muster out.
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