Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
20 |
Moved to a new world. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
25 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
3 |
25 |
Failed to qualify for Worker (Citizen). |
3 |
25 |
Became a Drifter (Barbarian). |
3 |
29 |
A new romantic starts. Gain an Ally. |
4 |
29 |
Continued as Drifter (Barbarian). |
4 |
31 |
Attacked by enemies that Margaret Ward easily defeat. |
4 |
31 |
Gain Enemy if Margaret Ward don't already have one. |
5 |
33 |
Continued as Drifter (Barbarian). |
5 |
36 |
Betrayed by a friend. One of Margaret Ward's Contacts or Allies betrays Margaret Ward, ending Margaret Ward's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
36 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
40 |
Embroiled in legal trouble. |
7 |
40 |
Continued as Merchant (Merchant Marine). |
7 |
44 |
Margaret Ward's ship or starport is destroyed by criminals. Gain them as an Enemy. |
8 |
44 |
Failed to qualify for Performer (Entertainer). |
8 |
44 |
Returned to Drifter (Barbarian). |
8 |
48 |
Find Ancient Technology. |
8 |
48 |
Forced to muster out. |
9 |
48 |
Failed to qualify for Merchant Marine (Merchant). |
9 |
48 |
Continued as Drifter (Barbarian). |
9 |
50 |
Attacked by enemies and injured. |
9 |
50 |
Lightly injured, no permanent damage. Fully recovered. |
9 |
50 |
Gain Enemy if Margaret Ward don't already have one. |
9 |
52 |
Promoted to Drifter (Barbarian) rank 1. |
10 |
52 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
52 |
Retired at age 52. |