Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
21 |
Marshall Sullivan's work ends up coming home with Marshall Sullivan, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
21 |
Became a Citizen (Colonist). |
2 |
25 |
A new romantic starts. Gain an Ally. |
2 |
25 |
Promoted to Citizen (Colonist) rank 1. |
3 |
25 |
Continued as Citizen (Colonist). |
3 |
27 |
Marshall Sullivan's business expands, Marshall Sullivan's corporation grows, or the colony thrives. |
3 |
29 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
4 |
29 |
Continued as Citizen (Colonist). |
4 |
32 |
Advanced training in a specialist field. |
4 |
33 |
Promoted to Citizen (Colonist) rank 3. |
5 |
33 |
Continued as Citizen (Colonist). |
5 |
37 |
A revolution, attack or other unusual event throws Marshall Sullivan's life into chaos, forcing Marshall Sullivan to leave the planet. |
6 |
37 |
Became a Entertainer (Artist). |
6 |
41 |
Find Ancient Technology. |
7 |
41 |
Voluntarily left Artist |
7 |
41 |
Failed to qualify for Free Trader (Merchant). |
7 |
41 |
Became a Drifter (Scavenger). |
7 |
42 |
Attacked by enemies and injured. |
7 |
42 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
7 |
42 |
Gain Enemy if Marshall Sullivan don't already have one. |
7 |
45 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
45 |
Continued as Drifter (Scavenger). |
8 |
47 |
Betrayed by a friend. One of Marshall Sullivan's Contacts or Allies betrays Marshall Sullivan, ending Marshall Sullivan's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
47 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
50 |
Marshall Sullivan have been following false teachings! |
10 |
50 |
Failed to qualify for Merchant Academy. |
10 |
50 |
Switched to Drifter (Wanderer). |
10 |
51 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |