Marshall Sullivan  

Species Age Sex Str Dex End Int Edu SocUPP
Suerrat 54 M 2 (-2) 4 (-1) 5 (-1) 7 (0) 10 (1) 9 (1)2457A9
Missing fingers, Smooth, Guilt Ridden
 
Skills
Athletics (Dexterity) 1
Carouse 1
Drive 0
Electronics (Computers) 1
Electronics (Remote Ops) 1
Flyer 0
Gambler 1
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Investigate 0
Language 0
Persuade 0
Profession (Freeloader) 0
Recon 2
Streetwise 2
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Agent Corporate Agent 01
Citizen Colonist Settler34
Entertainer Artist 01
Drifter Scavenger 12
Believer Missionary/Humanitarian Junior Project Worker01
Drifter Wanderer 01
 
Name Type Affinity Enmity Power Influence Species
Beula Warren Ally 4 0 1 2 Suerrat (F/28)
 
Term Age History
1 18 Became a Agent (Corporate Agent).
1 21 Marshall Sullivan's work ends up coming home with Marshall Sullivan, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
2 21 Became a Citizen (Colonist).
2 25 A new romantic starts. Gain an Ally.
2 25 Promoted to Citizen (Colonist) rank 1.
3 25 Continued as Citizen (Colonist).
3 27 Marshall Sullivan's business expands, Marshall Sullivan's corporation grows, or the colony thrives.
3 29 Promoted to Citizen (Colonist) rank 2 with the new title Settler.
4 29 Continued as Citizen (Colonist).
4 32 Advanced training in a specialist field.
4 33 Promoted to Citizen (Colonist) rank 3.
5 33 Continued as Citizen (Colonist).
5 37 A revolution, attack or other unusual event throws Marshall Sullivan's life into chaos, forcing Marshall Sullivan to leave the planet.
6 37 Became a Entertainer (Artist).
6 41 Find Ancient Technology.
7 41 Voluntarily left Artist
7 41 Failed to qualify for Free Trader (Merchant).
7 41 Became a Drifter (Scavenger).
7 42 Attacked by enemies and injured.
7 42 Scarred. Fully recovered. Owe 10,000 for medical bills.
7 42 Gain Enemy if Marshall Sullivan don't already have one.
7 45 Promoted to Drifter (Scavenger) rank 1.
8 45 Continued as Drifter (Scavenger).
8 47 Betrayed by a friend. One of Marshall Sullivan's Contacts or Allies betrays Marshall Sullivan, ending Marshall Sullivan's career. That Contact or Ally becomes a Rival or Enemy.
9 47 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
9 50 Marshall Sullivan have been following false teachings!
10 50 Failed to qualify for Merchant Academy.
10 50 Switched to Drifter (Wanderer).
10 51 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
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