Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
19 |
Marvin Heriot's work ends up coming home with Marvin Heriot, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
19 |
Became a Scholar (Scientist). |
2 |
22 |
Win a prestigious prize for Marvin Heriot's work. |
3 |
23 |
Continued as Scholar (Scientist). |
3 |
24 |
Assigned to work on a secret project for a patron or organisation. |
4 |
27 |
Continued as Scholar (Scientist). |
4 |
31 |
A disaster leaves several injured, and others blame Marvin Heriot, forcing Marvin Heriot to leave Marvin Heriot's career. Gain a Rival. |
4 |
31 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
4 |
31 |
Promoted to Scholar (Scientist) rank 1. |
5 |
31 |
Continued as Scholar (Scientist). |
5 |
33 |
Assigned to work on a secret project for a patron or organisation. |
6 |
35 |
Continued as Scholar (Scientist). |
6 |
36 |
Advanced training in a specialist field. |
6 |
39 |
Forced to muster out. |
7 |
39 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
43 |
Continued as Merchant (Merchant Marine). |
8 |
45 |
Befriend a useful ally in one sphere. Gain an Ally. |
9 |
47 |
Continued as Merchant (Merchant Marine). |
9 |
49 |
Make an unexpected connection outside Marvin Heriot's normal circles. Gain a Contact. |
9 |
51 |
Forced to muster out. |
10 |
51 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
51 |
Retired at age 51. |