Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
22 |
Spent time maintaining and using heavy vehicles. |
1 |
22 |
Promoted to Citizen (Corporate) rank 1. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
24 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
24 |
Failed to qualify for Intelligence (Agent). |
3 |
24 |
Became a Drifter (Scavenger). |
3 |
25 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
4 |
25 |
Failed to qualify for Broker (Merchant). |
4 |
25 |
Submitted to the draft. |
4 |
25 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
4 |
28 |
Abuse Mathew Sullivan's position for profit. |
5 |
29 |
Continued as Navy (Engineer/Gunner). |
5 |
33 |
Mathew Sullivan is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
6 |
33 |
Failed to qualify for Surveyor (Scout). |
6 |
33 |
Returned to Drifter (Scavenger). |
7 |
37 |
Continued as Drifter (Scavenger). |
7 |
38 |
Drafted into Courier |
8 |
41 |
Became a Scout (Courier). |
8 |
44 |
Mathew Sullivan's ship is damaged, and Mathew Sullivan have to hitch-hike Mathew Sullivan's way back across the stars to the nearest scout base. |
8 |
44 |
Gain 3 Contacts. Gain 3 Enemies. |
9 |
44 |
Became a Merchant (Free Trader). |
9 |
48 |
Mathew Sullivan's ship or starport is destroyed by criminals. Gain them as an Enemy. |
10 |
48 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
48 |
Retired at age 48. |
10 |
48 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
10 |
49 |
Opponents of Mathew Sullivan's belief system ambush Mathew Sullivan. |
10 |
49 |
Severely injured. Owe 25,000 for medical bills. |
11 |
49 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
49 |
Retired. |
11 |
50 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
12 |
53 |
Aging Crisis. Owe 50,000 for medical bills. |