Maude Hopkins  

Species Age Sex Str Dex End Int Edu SocUPP
Darmine 54 M 1 (-2) 11 (1) 5 (-1) 8 (0) 4 (-1) 9 (1)1B5849
Vacant
 
Skills
Animals (Training) 1
Animals (Veterinary) 1
Broker 0
Carouse 1
Deception 1
Drive (Track) 1
Electronics (Remote Ops) 1
Gunner (Capital) 1
Jack-of-All-Trades 1
Mechanic 1
Persuade 1
Pilot (Small Craft) 1
Pilot (Spacecraft) 2
Steward 3
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Free Trader Experienced Trader67
Scout Courier 02
 
Name Type Affinity Enmity Power Influence Species
Minnie Winn Contact 0 0 2 2 Darmine (F/49)
Minnie Winn gains in power.
Everette Jenkins Ally 2 0 0 1 Darmine (M/73)
 
Term Age History
1 18 Became a Merchant (Free Trader).
1 22 Embroiled in legal trouble.
1 22 Promoted to Merchant (Free Trader) rank 1.
2 22 Continued as Merchant (Free Trader).
2 26 Make an unexpected connection outside Maude Hopkins's normal circles. Gain a Contact.
2 26 Promoted to Merchant (Free Trader) rank 2.
3 26 Continued as Merchant (Free Trader).
3 27 Embroiled in legal trouble.
3 30 Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader.
4 30 Continued as Merchant (Free Trader).
4 33 Befriend a useful ally in one sphere. Gain an Ally.
4 34 Promoted to Merchant (Free Trader) rank 4.
5 34 Continued as Merchant (Free Trader).
5 36 Moved to a new world.
5 38 Promoted to Merchant (Free Trader) rank 5.
6 38 Continued as Merchant (Free Trader).
6 41 Moved to a new world.
6 42 Promoted to Merchant (Free Trader) rank 6.
7 42 Continued as Merchant (Free Trader).
7 46 Forced to muster out.
8 46 Became a Scout (Courier).
8 48 Spend several years jumping from world to world in Maude Hopkins's scout ship.
9 50 Continued as Scout (Courier).
9 54 Maude Hopkins survey an alien world.
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