Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
20 |
When dealing with an alien race, Melvin Chambers have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
1 |
22 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
2 |
22 |
Voluntarily left Surveyor |
2 |
22 |
Became a Citizen (Corporate). |
2 |
25 |
A revolution, attack or other unusual event throws Melvin Chambers's life into chaos, forcing Melvin Chambers to leave the planet. |
3 |
25 |
Became a Entertainer (Performer). |
3 |
28 |
Gain a patron in the arts. Gain an Ally |
3 |
29 |
Promoted to Entertainer (Performer) rank 1. |
4 |
29 |
Continued as Entertainer (Performer). |
4 |
31 |
Go on a tour of the sector, visiting several worlds. Gain 2 Contacts. |
4 |
33 |
Promoted to Entertainer (Performer) rank 2. |
5 |
33 |
Continued as Entertainer (Performer). |
5 |
36 |
An investigation, tour, project or expedition goes wrong, stranding Melvin Chambers far from home. |
6 |
36 |
Became a Agent (Corporate Agent). |
6 |
37 |
Rewarded for a successful mission. |
6 |
40 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
7 |
40 |
Continued as Agent (Corporate Agent). |
7 |
43 |
Established a network of contacts. Gain 2 contacts. |
7 |
44 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
8 |
44 |
Continued as Agent (Corporate Agent). |
8 |
46 |
Uncover a major conspiracy against Melvin Chambers's employers. |
8 |
48 |
Promoted to Agent (Corporate Agent) rank 3. |
9 |
48 |
Voluntarily left Corporate Agent |
9 |
48 |
Failed to qualify for Merchant Marine (Merchant). |
9 |
48 |
Became a Drifter (Wanderer). |
9 |
49 |
Encounter a Psionic institute. |
9 |
49 |
Tested for psionic powers |
9 |
52 |
Promoted to Drifter (Wanderer) rank 1. |