Manager Melvin Maynard  

Species Age Sex Str Dex End Int Edu SocUPP
Trexen 54 M 6 (0) 2 (-2) 3 (-1) 4 (-1) 9 (1) 10 (1)62349A
Hospitable, Thorough
 
Skills
Admin 2
Advocate 0
Animals 0
Astrogation 1
Athletics 0
Broker 0
Diplomat 0
Electronics 0
Flyer (Ornithopter) 1
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Gunner (Capital) 1
Jack-of-All-Trades 1
Leadership 0
Mechanic 1
Melee (Fencing) 1
Pilot (Capital Ships) 1
Pilot (Small Craft) 1
Science (Social Sciences) 0
Streetwise 1
CareerAssignmentTitleRankTerms
Citizen Corporate Manager24
Scout Surveyor 02
Rogue Pirate Henchman12
Merchant Free Trader 02
 
Name Type Affinity Enmity Power Influence Species
Oren Rice Enemy 0 4 0 0 Trexen (M/20)
 
Term Age History
1 18 Became a Citizen (Corporate).
1 21 Advanced training in a specialist field.
1 22 Promoted to Citizen (Corporate) rank 1.
2 22 Continued as Citizen (Corporate).
2 23 Advanced training in a specialist field.
2 26 Promoted to Citizen (Corporate) rank 2 with the new title Manager.
3 26 Continued as Citizen (Corporate).
3 27 Hard times caused by a lack of interstellar trade costs Melvin Maynard Melvin Maynard's job.
4 27 Became a Scout (Surveyor).
4 28 Melvin Maynard spend a great deal of time on the fringes of Charted Space.
4 28 Psychologically damaged by Melvin Maynard's time in the scouts.
5 31 Continued as Scout (Surveyor).
5 35 Severely injured. Owe 12,500 for medical bills.
6 35 Became a Rogue (Pirate) with the new title Lackey.
6 36 Lightly injured, no permanent damage. Fully recovered.
6 39 Promoted to Rogue (Pirate) rank 1 with the new title Henchman.
7 39 Attempted to change assignments.
7 39 Failed to qualify for Enforcer (Rogue).
7 39 Continued as Rogue (Pirate).
7 41 Betrayed by a friend. One of Melvin Maynard's Contacts or Allies betrays Melvin Maynard, ending Melvin Maynard's career. That Contact or Ally becomes a Rival or Enemy.
8 41 Became a Merchant (Free Trader).
8 43 Smuggle illegal items onto a planet.
9 45 Continued as Merchant (Free Trader).
9 47 A sudden war destroys Melvin Maynard's trade routes and contacts, forcing Melvin Maynard to flee that region of space.
9 47 Gain rebels as Enemy
10 47 Returned to Citizen (Corporate).
10 49 Melvin Maynard's business expands, Melvin Maynard's corporation grows, or the colony thrives.
10 51 Forced to muster out.
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