Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for University. |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
Amnesia. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
26 |
Survived a risky adventure but gained nothing. |
3 |
26 |
Continued as Drifter (Barbarian). |
3 |
30 |
Attacked by enemies and injured. |
3 |
30 |
Severely injured. |
3 |
30 |
Gain Enemy if Merl Johnson don't already have one. |
3 |
30 |
Promoted to Drifter (Barbarian) rank 1. |
4 |
30 |
Continued as Drifter (Barbarian). |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Entertainer (Artist). |
5 |
36 |
Invited to take part in a controversial event or exhibition that injures Merl Johnson's social standing. |
5 |
38 |
Promoted to Entertainer (Artist) rank 1. |
6 |
38 |
Voluntarily left Artist |
6 |
38 |
Failed to qualify for Merchant Marine (Merchant). |
6 |
38 |
Submitted to the draft. |
6 |
38 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
41 |
Bankrupted by a rival. Gain the other trader as a Rival. |
7 |
41 |
Returned to Drifter (Barbarian). |
7 |
43 |
Find valuable salvage. |
7 |
45 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
8 |
45 |
Continued as Drifter (Barbarian). |
8 |
47 |
Merl Johnson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
47 |
Became a Scout (Courier). |
9 |
50 |
Birth or Death involving a family member or close friend. |
10 |
51 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
51 |
Retired at age 51. |