Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Encounter a Psionic institute. |
1 |
20 |
Tested for psionic powers |
2 |
22 |
Became a Psion (Psi-Warrrior) with the new title Psi-Soldier. |
2 |
26 |
A new romantic starts. Gain an Ally. |
2 |
26 |
Promoted to Psion (Psi-Warrrior) rank 1. |
3 |
26 |
Continued as Psion (Psi-Warrrior). |
3 |
27 |
Gain a contact outside of normal circles. |
4 |
30 |
Continued as Psion (Psi-Warrrior). |
4 |
32 |
Spent time mastering mind and body. |
4 |
34 |
Promoted to Psion (Psi-Warrrior) rank 2 with the new title Knight. |
5 |
34 |
Continued as Psion (Psi-Warrrior). |
5 |
35 |
Psionic abilities make Merle Long uncomfortable to be around. One contact or ally becomes a rival. |
6 |
38 |
Continued as Psion (Psi-Warrrior). |
6 |
42 |
Attempt to use powers for personal gain, but it backfires. |
6 |
42 |
Forced to muster out. |
7 |
42 |
Became a Merchant (Free Trader). |
7 |
43 |
Merle Long's ship or starport is destroyed by criminals. Gain them as an Enemy. |
8 |
43 |
Switched to Drifter (Wanderer). |
8 |
47 |
Promoted to Drifter (Wanderer) rank 1. |
9 |
47 |
Continued as Drifter (Wanderer). |
9 |
49 |
Attacked by enemies that Merle Long easily defeat. |
9 |
49 |
Gain Enemy if Merle Long don't already have one. |
9 |
51 |
Promoted to Drifter (Wanderer) rank 2. |