Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
Merlin Neal survey an alien world. |
2 |
22 |
Voluntarily left Courier |
2 |
22 |
Became a Agent (Intelligence). |
2 |
25 |
Birth or Death involving a family member or close friend. |
2 |
26 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
29 |
Accepted a deal with criminal or other figure under investigation. |
4 |
29 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
33 |
A good deal ensures Merlin Neal is living the high life for a few years. |
4 |
33 |
Forced to continue current assignment. |
4 |
33 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
33 |
Continued as Merchant (Merchant Marine). |
5 |
34 |
Smuggle illegal items onto a planet. |
5 |
37 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
6 |
37 |
Continued as Merchant (Merchant Marine). |
6 |
41 |
A good deal ensures Merlin Neal is living the high life for a few years. |
7 |
41 |
Continued as Merchant (Merchant Marine). |
7 |
42 |
Make an unexpected connection outside Merlin Neal's normal circles. Gain a Contact. |
7 |
45 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
8 |
45 |
Voluntarily left Merchant Marine |
8 |
45 |
Returned to Scout (Courier). |
8 |
48 |
Spend several years jumping from world to world in Merlin Neal's scout ship. |
9 |
49 |
Continued as Scout (Courier). |
9 |
53 |
Merlin Neal's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
10 |
53 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
53 |
Retired at age 53. |