Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Scientist). |
1 |
19 |
Advanced training in a specialist field. |
2 |
22 |
Continued as Scholar (Scientist). |
2 |
24 |
Entangled in a bureaucratic or legal morass that distracts Micheal Dendy from Micheal Dendy's work. |
3 |
26 |
Continued as Scholar (Scientist). |
3 |
27 |
Win a prestigious prize for Micheal Dendy's work. |
4 |
30 |
Continued as Scholar (Scientist). |
4 |
34 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
34 |
Promoted to Scholar (Scientist) rank 1. |
5 |
34 |
Continued as Scholar (Scientist). |
5 |
38 |
A disaster leaves several injured, and others blame Micheal Dendy, forcing Micheal Dendy to leave Micheal Dendy's career. Gain a Rival. |
5 |
38 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Failed to qualify for Line/Crew (Navy). |
6 |
38 |
Submitted to the draft. |
6 |
38 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
42 |
Micheal Dendy's work ends up coming home with Micheal Dendy, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
7 |
42 |
Failed to qualify for Artist (Entertainer). |
7 |
42 |
Became a Drifter (Scavenger). |
7 |
44 |
Survived a risky adventure but gained nothing. |
7 |
46 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
46 |
Continued as Drifter (Scavenger). |
8 |
49 |
Attacked by enemies and injured. |
8 |
49 |
Lightly injured, no permanent damage. Fully recovered. |
8 |
49 |
Gain Enemy if Micheal Dendy don't already have one. |
8 |
50 |
Promoted to Drifter (Scavenger) rank 2. |
9 |
50 |
Continued as Drifter (Scavenger). |
9 |
52 |
Suffer from a life-threatening illness. |