Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Engineer/Gunner (Navy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Make an unexpected connection outside Micheal Kennedy's normal circles. Gain a Contact. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
28 |
Embroiled in legal trouble. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
34 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
5 |
34 |
Became a Agent (Intelligence). |
5 |
36 |
Micheal Kennedy's work ends up coming home with Micheal Kennedy, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
5 |
38 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
6 |
38 |
Continued as Agent (Intelligence). |
6 |
42 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
7 |
42 |
Became a Citizen (Worker). |
7 |
43 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
8 |
46 |
Continued as Citizen (Worker). |
8 |
50 |
A new romantic starts. Gain an Ally. |
8 |
50 |
Promoted to Citizen (Worker) rank 1. |
9 |
50 |
Voluntarily left Worker |
9 |
50 |
Became a Scholar (Field Researcher). |
9 |
52 |
Win a prestigious prize for Micheal Kennedy's work. |
9 |
54 |
Promoted to Scholar (Field Researcher) rank 1. |
10 |
54 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
54 |
Retired at age 54. |