Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
1 |
22 |
Micheal Remmington secretly provide religious rites for a dying leader or noble, although they do not share Micheal Remmington's faith. Gain an Ally in the family and a Rival who disagrees with Micheal Remmington's choice. |
1 |
22 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
2 |
22 |
Continued as Believer (Missionary/Humanitarian). |
2 |
23 |
Opponents of Micheal Remmington's belief system ambush Micheal Remmington. |
2 |
23 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
3 |
23 |
Became a Scout (Courier). |
3 |
25 |
Micheal Remmington have no idea what happened to Micheal Remmington – they found Micheal Remmington's ship drifting on the fringes of friendly space. |
4 |
25 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
4 |
28 |
Micheal Remmington accepted an offer of inducements to betray Micheal Remmington's faith. Gain 120,000 in cash. |
5 |
29 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
5 |
31 |
Advanced training in a specialist field. |
6 |
33 |
Attempted to change assignments. |
6 |
33 |
Failed to qualify for Flight (Navy). |
6 |
33 |
Continued as Navy (Engineer/Gunner). |
6 |
37 |
Vessel participates in a diplomatic mission. |
6 |
37 |
Gain a contact. |
6 |
37 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
7 |
37 |
Attempted to change assignments. |
7 |
37 |
Failed to qualify for Flight (Navy). |
7 |
37 |
Continued as Navy (Engineer/Gunner). |
7 |
41 |
Gained a contact. |
7 |
41 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
8 |
41 |
Continued as Navy (Engineer/Gunner). |
8 |
45 |
Micheal Remmington join a gambling circle on board. |
8 |
45 |
Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class. |
9 |
45 |
Attempted to change assignments. |
9 |
45 |
Failed to qualify for Flight (Navy). |
9 |
45 |
Continued as Navy (Engineer/Gunner). |
9 |
48 |
Micheal Remmington join a gambling circle on board. |
9 |
49 |
Promoted to Navy (Engineer/Gunner) rank 4 with the new title Petty Officer, 1st class. |
10 |
49 |
Voluntarily left Engineer/Gunner |
10 |
49 |
Failed to qualify for Journalist (Entertainer). |
10 |
49 |
Became a Drifter (Barbarian). |
10 |
50 |
Attacked by enemies that Micheal Remmington easily defeat. |
10 |
50 |
Gain Enemy if Micheal Remmington don't already have one. |
10 |
53 |
Promoted to Drifter (Barbarian) rank 1. |