Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
22 |
Make an unexpected connection outside Murphy Hunt's normal circles. Gain a Contact. |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
23 |
Imperial trade restrictions force Murphy Hunt out of business. |
3 |
23 |
Became a Marine (Ground Assault) with the new title Marine. |
3 |
25 |
Good fortune |
3 |
27 |
Promoted to Marine (Ground Assault) rank 1 with the new title Lance Corporal. |
4 |
27 |
Continued as Marine (Ground Assault). |
4 |
31 |
A mission goes wrong; Murphy Hunt and several others are captured and mistreated by the enemy. Gain Murphy Hunt's jailer as an Enemy. |
5 |
31 |
Failed to qualify for Pirate (Rogue). |
5 |
31 |
Submitted to the draft. |
5 |
31 |
Became a Army (Infantry) with the new title Private. |
5 |
32 |
Accused of a crime |
5 |
35 |
Commissioned in Army (Infantry) with the new title Lieutenant. |
5 |
35 |
Promoted to Army (Infantry) officer rank 2 with the new title Captain. |
6 |
35 |
Became a Prisoner (Thug). |
6 |
38 |
Murphy Hunt gain a new Rival among the inmates or guards. |
7 |
39 |
Switched to Prisoner (Fixer) with previous rank. |
7 |
43 |
Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
8 |
43 |
Switched to Prisoner (Inmate) with previous rank. |
8 |
44 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
9 |
47 |
Returned to Prisoner (Fixer). |
9 |
49 |
Persecuted by a prison gang. |
10 |
51 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
51 |
Retired at age 51. |