Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Spent the college years partying. |
1 |
24 |
Left the colonies. |
2 |
24 |
Became a Drifter (Barbarian). |
2 |
26 |
Drafted into Merchant Marine |
3 |
28 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
30 |
Make an unexpected connection outside Napoleon Carpenter's normal circles. Gain a Contact. |
3 |
32 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
32 |
Continued as Merchant (Merchant Marine). |
4 |
35 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
4 |
36 |
Forced to muster out. |
5 |
36 |
Switched to Drifter (Scavenger). |
5 |
37 |
Spend time with an alien race. Gain a contact. |
6 |
40 |
Continued as Drifter (Scavenger). |
7 |
44 |
Continued as Drifter (Scavenger). |
7 |
45 |
Good fortune |
8 |
48 |
Continued as Drifter (Scavenger). |
8 |
49 |
Napoleon Carpenter run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
49 |
Failed to qualify for Surveyor (Scout). |
9 |
49 |
Submitted to the draft. |
9 |
49 |
Returned to Merchant (Merchant Marine). |
9 |
52 |
Befriend a useful ally in one sphere. Gain an Ally. |