Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Suffered a deep tragedy. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Failed to qualify for Scientist (Scholar). |
2 |
26 |
Became a Drifter (Wanderer). |
2 |
30 |
Betrayed by a friend. One of Nat Hart's Contacts or Allies betrays Nat Hart, ending Nat Hart's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
30 |
Failed to qualify for Artist (Entertainer). |
3 |
30 |
Switched to Drifter (Barbarian). |
3 |
31 |
Attacked by enemies that Nat Hart easily defeat. |
3 |
31 |
Gain Enemy if Nat Hart don't already have one. |
4 |
34 |
Continued as Drifter (Barbarian). |
4 |
35 |
Attempted a risky adventure and was wildly successful. |
4 |
38 |
Promoted to Drifter (Barbarian) rank 1. |
5 |
38 |
Continued as Drifter (Barbarian). |
5 |
40 |
Nat Hart do not know what happened to Nat Hart. There is a gap in Nat Hart's memory. |
6 |
40 |
Became a Merchant (Free Trader). |
6 |
44 |
Bankrupted by a rival. Gain the other trader as a Rival. |
7 |
44 |
Became a Scout (Surveyor). |
7 |
47 |
When dealing with an alien race, Nat Hart have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
7 |
48 |
Forced to continue current assignment. |
7 |
48 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
8 |
48 |
Continued as Scout (Surveyor). |
8 |
49 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
9 |
52 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
52 |
Retired at age 52. |