Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
22 |
Advanced training in a specialist field. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Navy (Flight) with previous rank. |
2 |
25 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
3 |
25 |
Became a Agent (Intelligence). |
3 |
27 |
Befriended by a senior agent. |
3 |
29 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
4 |
29 |
Continued as Agent (Intelligence). |
4 |
33 |
Advanced training in a specialist field. |
4 |
33 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
5 |
33 |
Voluntarily left Intelligence |
5 |
33 |
Failed to qualify for Worker (Citizen). |
5 |
33 |
Became a Drifter (Barbarian). |
5 |
37 |
Suffer from a life-threatening illness. |
6 |
37 |
Aging Crisis. Owe 30,000 for medical bills. |
6 |
37 |
Retired at age 37. |
6 |
37 |
Retired. |
6 |
40 |
Betrayal. Convert an Ally into a Rival or Enemy. |
7 |
42 |
A new romantic starts. Gain an Ally. |
8 |
46 |
Contact with Government. |
9 |
49 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
50 |
Gained a contact. |