Term |
Age |
History |
---|
1 |
18 |
Became a Army (Infantry) with the new title Private. |
1 |
20 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
1 |
20 |
Gain rebels as Enemy |
2 |
20 |
Became a Rogue (Enforcer). |
2 |
22 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
3 |
24 |
Continued as Rogue (Enforcer). |
3 |
27 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
27 |
Became a Merchant (Broker). |
4 |
30 |
Make an unexpected connection outside Ned Elliott's normal circles. Gain a Contact. |
4 |
31 |
Promoted to Merchant (Broker) rank 1. |
5 |
31 |
Continued as Merchant (Broker). |
5 |
34 |
Ned Elliott's ship or starport is destroyed by criminals. Gain them as an Enemy. |
6 |
34 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
38 |
Ned Elliott is chosen to represent Ned Elliott's faith in a vid show or other highly public forum. |
6 |
38 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
7 |
38 |
Continued as Believer (Missionary/Humanitarian). |
7 |
39 |
Opponents of Ned Elliott's belief system ambush Ned Elliott. |
7 |
39 |
Nearly killed. Owe 20,000 for medical bills. |
8 |
39 |
Returned to Merchant (Broker). |
8 |
42 |
Nearly killed. Owe 20,000 for medical bills. |
9 |
43 |
Continued as Merchant (Broker). |
9 |
46 |
Given advanced training in a specialist field |
9 |
47 |
Promoted to Merchant (Broker) rank 2. |
10 |
47 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
47 |
Retired at age 47. |
10 |
47 |
Continued as Merchant (Broker). |
10 |
48 |
Risk Ned Elliott's fortune on a possibility lucrative deal and win. |
10 |
51 |
Forced to muster out. |
11 |
51 |
Aging Crisis. Owe 50,000 for medical bills. |