Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
20 |
Join a social movement. |
1 |
20 |
Dropped out of university. |
2 |
20 |
Became a Scout (Explorer). |
2 |
24 |
Ned Smith survey an alien world. |
2 |
24 |
Forced to muster out. |
3 |
24 |
Became a Drifter (Barbarian). |
3 |
27 |
Ned Smith run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
27 |
Failed to qualify for Star Marine (Marine). |
4 |
27 |
Continued as Drifter (Barbarian). |
4 |
30 |
Ned Smith run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
30 |
Became a Merchant (Free Trader). |
5 |
33 |
A series of bad deals and decisions force Ned Smith into bankruptcy. Ned Smith salvages what Ned Smith can. |
6 |
33 |
Switched to Drifter (Wanderer). |
6 |
35 |
Lost eye or limb. Owe 5,000 for medical bills. |
7 |
35 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
38 |
Opponents of Ned Smith's belief system ambush Ned Smith. |
7 |
38 |
Lost eye or limb. Owe 5,000 for medical bills. |
8 |
38 |
Aging Crisis. Owe 60,000 for medical bills. |
8 |
38 |
Retired at age 38. |
8 |
38 |
Retired. |
8 |
42 |
Betrayal. Convert an Ally into a Rival or Enemy. |
9 |
42 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
45 |
Moved to a new world. |
10 |
49 |
A new romantic starts. Gain an Ally. |
11 |
50 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
52 |
A new romantic starts. Gain an Ally. |
12 |
54 |
Aging Crisis. Owe 60,000 for medical bills. |