Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Colonist (Citizen). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Find valuable salvage. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
26 |
Promoted to Drifter (Scavenger) rank 2. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
29 |
Gained a contact. |
3 |
30 |
Promoted to Drifter (Scavenger) rank 3. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
34 |
Gained a contact. |
4 |
34 |
Promoted to Drifter (Scavenger) rank 4. |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
37 |
Drafted into Law Enforcement |
5 |
38 |
Promoted to Drifter (Scavenger) rank 5. |
6 |
38 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
41 |
Established a network of contacts. Gain 2 contacts. |
6 |
42 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
7 |
42 |
Continued as Agent (Law Enforcement). |
7 |
46 |
Hard times caused by a lack of interstellar trade costs Newell Sim's job. |
8 |
46 |
Became a Merchant (Free Trader). |
8 |
48 |
Birth or Death involving a family member or close friend. |
9 |
50 |
Continued as Merchant (Free Trader). |
9 |
52 |
Bankrupted by a rival. Gain the other trader as a Rival. |