Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
22 |
Newton Boyd is blamed for an accident that causes the death of several crew members. Newton Boyd's guilt drives Newton Boyd to excel. |
2 |
22 |
Failed to qualify for Law Enforcement (Agent). |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
26 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
30 |
Betrayed by a friend. One of Newton Boyd's Contacts or Allies betrays Newton Boyd, ending Newton Boyd's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
30 |
Became a Scout (Courier). |
4 |
31 |
Perform an exemplary service for the scouts. |
5 |
34 |
Continued as Scout (Courier). |
5 |
36 |
Newton Boyd's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
6 |
38 |
Switched to Drifter (Wanderer). |
6 |
40 |
Gained a contact. |
7 |
42 |
Continued as Drifter (Wanderer). |
7 |
46 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
8 |
46 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
49 |
Newton Boyd faith enjoys an explosion of popularity largely thanks to Newton Boyd's efforts. |
8 |
49 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
9 |
50 |
Continued as Believer (Missionary/Humanitarian). |
9 |
54 |
Newton Boyd refused an offer of inducements to betray Newton Boyd's faith. Gain 3 enemies. |
9 |
54 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |