Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
20 |
Arrested |
2 |
20 |
Became a Prisoner (Thug). |
2 |
22 |
Severely injured. Owe 15,000 for medical bills. |
3 |
24 |
Switched to Prisoner (Inmate) with previous rank. |
3 |
25 |
Nearly killed. Fully recovered. Owe 35,000 for medical bills. |
4 |
28 |
Continued as Prisoner (Inmate). |
4 |
32 |
Hire a new lawyer. |
4 |
32 |
Promoted to Prisoner (Inmate) rank 1. |
4 |
32 |
Paroled from prison. |
5 |
32 |
Became a Agent (Intelligence). |
5 |
36 |
Advanced training in a specialist field. |
5 |
36 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
6 |
36 |
Continued as Agent (Intelligence). |
6 |
40 |
Obie Jemmy's work ends up coming home with Obie Jemmy, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
7 |
40 |
Failed to qualify for Performer (Entertainer). |
7 |
40 |
Became a Drifter (Barbarian). |
7 |
43 |
Offered job by a patron. Now owe him a favor. |
8 |
44 |
Became a Merchant (Broker). |
8 |
46 |
Given advanced training in a specialist field |
8 |
48 |
Promoted to Merchant (Broker) rank 1. |
9 |
48 |
Continued as Merchant (Broker). |
9 |
50 |
Make an unexpected connection outside Obie Jemmy's normal circles. Gain a Contact. |
9 |
52 |
Promoted to Merchant (Broker) rank 2. |