Retired Scout Obie Wareham  

Species Age Sex Str Dex End Int Edu SocUPP
Kargol 54 M 4 (-1) 6 (0) 1 (-2) 13 (2) 8 (0) 6 (0)461D86
Insolent, Unassuming
 
Skills
Animals (Handling) 1
Astrogation 0
Broker 1
Deception 1
Electronics (Computers) 1
Electronics (Remote Ops) 1
Engineer (M-drive) 1
Gun Combat 0
Language 0
Mechanic 0
Medic 0
Persuade 1
Pilot (Spacecraft) 1
Recon 0
Steward 0
Streetwise 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Courier 03
Scout Explorer Scout22
Merchant Free Trader 23
Drifter Wanderer 01
Retired 01
 
Name Type Affinity Enmity Power Influence Species
Cecile Porden Enemy 0 2 1 3 Kargol (F/37)
Basil Wright Contact 1 1 1 3 Cafadan (M/64)
Clyde Roland Contact 0 1 0 1 Kargol (F/17)
Clyde Roland belongs to an unusual cultural or religious group.
Verdie Odonaghue Contact 2 2 1 2 Kargol (F/52)
Nick Fox Contact 1 1 5 0 Kargol (M/51)
Burl Tucker Contact 3 1 5 4 Kargol (M/26)
Burl Tucker gains in power and influence.
Ishu Ginii Contact 1 1 1 0 Vilani, Imperium (F/32)
Ishu Ginii is a questionable figure such as a criminal, pirate or disgraced noble.
Francis Carnall Enemy 0 4 1 0 Answerin (M/37)
Francis Carnall’s relationships have begun to affect the character.
Lucy Rose Enemy 0 3 2 5 Geonee (F/70)
Bart Beckham Enemy 0 2 2 0 Libert (M/89)
Bart Beckham belongs to an unusual cultural or religious group.
Alonza Xavier Contact 2 2 0 1 Kargol (M/13)
Huey Lawson Contact 3 0 1 1 Kargol (M/65)
Relationship becomes more moderate.
Delphia Fitget Ally 5 1 2 0 Traltar (F/76)
Relationship becomes more intense. Contact becomes an ally.
Delphia Fitget is actually an organisation such as a political movement or modest sized business.
Delphia Fitget has negatively life-changing event.
Ollie Hart Contact 0 1 2 1 Kargol (F/49)
Pierre Alardice Contact 0 0 1 0 Geonee (M/26)
Arrie Kim Enemy 0 3 0 0 Kargol (F/28)
Clementine Weaver Rival 1 0 6 0 Kargol (F/18)
 
Term Age History
1 18 Became a Scout (Courier).
1 21 Obie Wareham's scout ship is one of the first on the scene to rescue the survivors of a disaster but Obie Wareham fail to help. Gain an Enemy.
1 21 Obie Wareham's ship is damaged, and Obie Wareham have to hitch-hike Obie Wareham's way back across the stars to the nearest scout base.
1 21 Gain 6 Contacts. Gain 2 Enemies.
2 22 Attempted to change assignments.
2 22 Switched to Scout (Explorer) with previous rank.
2 25 Spend several years jumping from world to world in Obie Wareham's scout ship.
2 26 Promoted to Scout (Explorer) rank 1 with the new title Scout.
3 26 Continued as Scout (Explorer).
3 29 Obie Wareham's scout ship is one of the first on the scene to rescue the survivors of a disaster but Obie Wareham fail to help. Gain an Enemy.
3 29 Obie Wareham's ship is damaged, and Obie Wareham have to hitch-hike Obie Wareham's way back across the stars to the nearest scout base.
3 29 Gain 5 Contacts. Gain 1 Enemies.
3 30 Promoted to Scout (Explorer) rank 2.
4 30 Attempted to change assignments.
4 30 Returned to Scout (Courier).
4 33 Obie Wareham survey an alien world.
5 34 Continued as Scout (Courier).
5 37 When dealing with an alien race, Obie Wareham botch an opportunity to gather extra intelligence about them.
5 37 Psychologically damaged by Obie Wareham's time in the scouts.
5 38 Forced to muster out.
6 38 Became a Merchant (Free Trader).
6 41 Given advanced training in a specialist field
6 42 Promoted to Merchant (Free Trader) rank 1.
7 42 Continued as Merchant (Free Trader).
7 44 Embroiled in legal trouble.
7 46 Promoted to Merchant (Free Trader) rank 2.
8 46 Continued as Merchant (Free Trader).
8 48 Severely injured. Fully recovered. Owe 1,250 for medical bills.
9 48 Became a Drifter (Wanderer).
9 49 Obie Wareham run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
10 49 Aging Crisis. Owe 30,000 for medical bills.
10 49 Retired at age 49.
10 49 Retired.
10 50 Find an Alien Artifact.
11 53 Aging Crisis. Owe 30,000 for medical bills.
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