Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
Oral Harrison survey an alien world. |
2 |
22 |
Continued as Scout (Courier). |
2 |
24 |
Oral Harrison's scout ship is one of the first on the scene to rescue the survivors of a disaster but Oral Harrison fail to help. Gain an Enemy. |
2 |
24 |
Psychologically damaged by Oral Harrison's time in the scouts. |
3 |
26 |
Continued as Scout (Courier). |
3 |
30 |
Spend several years jumping from world to world in Oral Harrison's scout ship. |
4 |
30 |
Continued as Scout (Courier). |
4 |
33 |
Oral Harrison's scout ship is one of the first on the scene to rescue the survivors of a disaster but Oral Harrison fail to help. Gain an Enemy. |
4 |
33 |
Oral Harrison inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
4 |
34 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Switched to Scout (Surveyor) with previous rank. |
5 |
35 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |
6 |
35 |
Became a Merchant (Broker). |
6 |
39 |
Promoted to Merchant (Broker) rank 1. |
7 |
39 |
Continued as Merchant (Broker). |
7 |
40 |
Make an unexpected connection outside Oral Harrison's normal circles. Gain a Contact. |
7 |
43 |
Promoted to Merchant (Broker) rank 2. |
8 |
43 |
Aging Crisis. Owe 40,000 for medical bills. |
8 |
43 |
Retired at age 43. |
8 |
43 |
Continued as Merchant (Broker). |
8 |
44 |
A good deal ensures Oral Harrison is living the high life for a few years. |
9 |
47 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
47 |
Voluntarily left Broker |
9 |
47 |
Retired. |
9 |
51 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
10 |
51 |
Aging Crisis. Owe 30,000 for medical bills. |