Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
21 |
Left the spacer community. |
2 |
21 |
Became a Drifter (Wanderer). |
2 |
25 |
Attacked by enemies and injured. |
2 |
25 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
2 |
25 |
Gain Enemy if Orlo Clarke don't already have one. |
3 |
25 |
Continued as Drifter (Wanderer). |
3 |
29 |
Orlo Clarke do not know what happened to Orlo Clarke. There is a gap in Orlo Clarke's memory. |
4 |
29 |
Became a Agent (Intelligence). |
4 |
30 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
5 |
30 |
Became a Entertainer (Performer). |
5 |
31 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
34 |
Continued as Entertainer (Performer). |
6 |
38 |
An investigation, tour, project or expedition goes wrong, stranding Orlo Clarke far from home. |
7 |
38 |
Switched to Drifter (Barbarian). |
7 |
40 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
8 |
40 |
Failed to qualify for Physician (Scholar). |
8 |
40 |
Continued as Drifter (Barbarian). |
8 |
44 |
Orlo Clarke run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
44 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
9 |
45 |
Moved to a new world. |
9 |
48 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
10 |
48 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
48 |
Retired at age 48. |
10 |
48 |
Voluntarily left Merchant Marine |
10 |
48 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
10 |
49 |
Someone more charismatic but less devout than Orlo Clarke has become Orlo Clarke's superior. |
10 |
52 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
11 |
52 |
Aging Crisis. Owe 50,000 for medical bills. |